A human's brain can comprehend information faster than real time. In-person instruction is paced by the natural speaking and/or demonstration of ideas, facts, and processes. An in-class college "lecture" is an example of this kind of instruction. As a student sits in a "lecture", they can watch the passage of time on a clock. After 50 minutes, the lecture is over. I refer to this type of instruction as "real-time education."
We live in a modern world, where multimedia items (pictures, sound, words, and video) are in computer-digitized formats. One can now build instructional materials that can compress (or expand) time. This gets us away from "real-time" instruction. It has been known that a human's brain can acquire and process information faster "real-time," and can "multi-task." The Time Warp-Ed technique capitalizes on the ability to alter education time, via heavily edited digital content (again, voice, pictures, words, and video,) to make education more time-efficient. This technique provides students the ability to learn a body of knowledge in less time, or for the instructor to teach more content in a particular given amount of time.
Crispy_Skinned_Salmon - Recently, I came across examples that illustrate my general theme that by carefully making videos, one can education their audience is a very short amount of time. As you watch this video, consider how long this would take to do in real, or normal time. (12/2017)
Items Shown and/or Referenced in Presentation
Progressive Download Links (not Flash)
Podcast Feed: http://www.rjerz.com/personal/work/Presentations/Sloan-C/tw.xml
Recently, I came across examples that illustrate my general theme that by carefully making videos, one can education their audience is a very short amount of time. As you watch this video, consider how long this would take to do in real, or normal time.
Definition From Merriam-Webster
Time warp : an anomaly, discontinuity, or suspension held to occur in the progress of time
Any distortion of space-time
A time warp is an imaginary spatial distortion that allows time travel in fiction, or a hypothetical form of time dilation or contraction.
Time warping, the property that the timing of a sequence of events may not be regular, addressed in computational sequence comparisons via a dynamic programming algorithm.
Asynchronous reprojection, also called time warp, in virtual reality headsets.